Unreal Tournament 4 Pre-Alpha
Unreal tournament 4 is first-person shooter developed by Epic Games. It is the 9th title in the Unreal franchise, and the first Title to release after Unreal Tournament 3 from 2007. The game uses Unreal Engine 4, and it will be available on Windows, OS X, and Linux for free.
Development of the game is crowdsourced, and anyone is allowed to contribute. The Pre-Alpha of the game was released on August 2014, and is available to all players. Gameplay is expected to remain mostly unchanged from the past installments of the Unreal Tournament series.
The confirmed gamemodes are:
- Capture the Flag – Players need to infiltrate the enemy base, capture their flag, and return it to their base.
- Deathmatch – A Classic Free for all, Players vs. player combat. Whoever gets the most kills wins the game.
- Duel – A one vs. one game mode.
- Showdown – Team game with respawning disabled, each player picks a spawnpoint before the start of the round. Dead players wait until the round ends, the surviving team wins.
- Team Deathmatch – Just like regular Deathmatch, but with teams. The Team with the most kills wins.
- Assault – A classic defender vs. attacker gamemode. One team gets to defend a base while the enemy attacks them and tries to complete objectives inside of it.
- Bombing run – A gamemode simmilar to sports. A ball is spawned in the middle of the level and players score by getting the ball through the enemy team’s goal/loop.
- Warfare – Two teams fight and seek to destroy the other team’s core located in their base.
Two species will be making a return from previous Titles: The Skaarj, a reptilian race which was first seen in Unreal, and the Necris, made by the Phayder Corporation.
Pre-alpha players can earn in-game rewards when competing in online matches, or completing offline challenges.
These rewards are only available until the conclusion of the Pre-Alpha season, so you’ll be able to show everyone that you were there when it all started.
We expect that Unreal Tournament 4 will live up to the standards of UT 2004, although that is yet to be seen.